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One‑on‑One Coaching Essentials

Writer: Donald Kentner
Donald Kentner
Sep 6
2 min read

Updated: Sep 9

An interactive Storyline micro‑simulation that trains people leaders to run short, effective coaching conversations after a missed deadline. Learners make three decision choices (opening tone, diagnostic approach, follow‑up), see immediate feedback, watch a dynamic outcome splash, and reflect on next steps. The module is designed as a 10–15 minute scenario with replay-ability and LMS reporting. 


An illustration shows a man and a woman in a high-rise office at night sitting at a desk and having a focused meeting. The desk holds notebooks, a laptop, and documents, while a whiteboard behind them displays a coaching plan and calendar.


Context and Learning Goal

A mid‑sized product team missed a client milestone. Managers need practice balancing accountability, empathy, and follow‑up so client delivery and team trust are restored. The scenario simulates a 1:1 coaching moment with realistic dialogue and branching consequences. By the end of the module learners will be able to open a performance conversation with an appropriate tone, diagnose root causes without escalating defensiveness, and commit to measurable follow‑up that improves outcomes and preserves team morale. 


What I Delivered

  • 9‑Slide Storyline Scenario: with comic-book art style.

  • Interactive Branching: 3 decision points × 3 choices each, 5 outcome states, and a replay flow.

  • UX Assets: comic panels, outcome splash art, meter with animated needle, & micro‑animations.

  • Accessibility Features: alt text, tab order, screen‑reader live region.

  • Export Tools: coaching summaries and an outcome breakdown modal.


Design Approach

 Principles

  • Learner‑Centered Realism: short, believable dialogue and consequences so decisions feel meaningful.

  • Immediate Feedback Loop: micro-feedback layers after each choice to surface cause/effect and keep learners engaged.

  • Low Cognitive Load: two‑column comic + UI card layout; single‑line rationale entry to focus reflection.

  • Replay-ability: clear reset logic and visible outcome mapping encourage exploration of alternate paths.

Key Design Decisions

  • Meter Tracking: a numeric meter-score aggregates choice effects and drives outcome logic.

  • Hybrid Feedback: visual (outcome splash), textual (coach tips), and reflective (checklist) feedback to support transfer.


Learning Outcomes and Assessment

  • Behavioral: ability to choose an opening tone that reduces defensiveness and to select follow‑up that increases accountability.

  • Cognitive: recognition of root causes versus quick fixes and when escalation is appropriate.

  • Affective: awareness of trust and morale impacts from coaching style.

  • Formative: immediate feedback after each choice and a visible meter that updates in real time.

  • Summative: final outcome (Positive, Partial, NoChange, MoraleDrop, Escalation) with a breakdown showing decisions, rationale, and score.

  • Reflection: dynamic reflection panel that converts your decisions into actionable guidance and a coach tip that prescribes the immediate next move to improve outcomes. 

  • Validation: quality testing across all 27 choice combinations to confirm outcomes map to expected learning signals.

 
 
 

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